This mitigation would perhaps be worth it if the introduction of VR was enough to make up for it. It will never not be fun to pull off an incredible last minute grapple and send your opponent plummeting to his or her doom, but that wonderful sensation is somewhat diminished when you’re unable to physically turn to that vanquished foe and politely invite them to go suck an egg (that’s right I’m a 1950’s detective now.) The core gameplay that has earned Gang Beasts a cult following is still present on the Rift, and it’s still tremendous fun, but in an online-only world the secret sauce tastes just a little less sweet. Person vs Person combat is still the epicenter of the game, but the switch to online matchmaking is noticeable. In order to make up for the isolating nature of VR, the Rift version of Gang Beasts motivated Boneloaf to include online multiplayer for the very first time. This means that you and a few friends would gather around one computer and proceed to hoot, holler, giggle, guffaw, and otherwise dissolve into hilarities throughout the battle. Gang Beasts was originally designed as a couch co-op experience. What it is, however, is a serious amount of fun. Heck, it’s sometimes hard to tell if this is even a good game in the traditional sense of the term.
Tiny, jiggling, play-doh men aren’t exactly what come to mind when you think “instant classic.” This is fair, and this is true. Now let’s get the obvious out of the way right now: Gang Beasts is a weird game. You actually play the game by moving around the arena and using a combination of triggers, bumpers, and face buttons on the Xbox One controller for Oculus Rift to manipulate your characters arms to hit, punch, headbutt, grab, and toss your opponents around.
This port, which Boneloaf produced with the help of experienced VR studio Coatsink ( Esper 1 and 2), resembles its source material almost identically, but it also gets a few interesting boosts by virtue of its new medium. Today, however, it is making its debut on virtual reality platforms for the very first time with a port for the Oculus Rift.
Gang Beats originally debuted on PC, Mac and Linux platforms in 2014.
In this game, you control one of several brightly colored, highly flexible, ragdoll-esque avatars and proceed to beat the living tar out of anything you see in front of you.Īn arena fighter in a similar vein as Super Smash Brothers, your goal here in Gang Beasts to either toss your opponent out of one of the game’s several playing fields, or use a stage hazard to otherwise wipe them out of competition.
Laughing is something you’ll find yourself doing quite a bit of when playing Gang Beasts, the indy-hit multiplayer brawler originally from the delightfully unique Boneloaf studios and published by the equally whimsical Double Fine. In the face of such a gruesome display my reaction might surprise you. After landing a flurry of wild blows, it grabs me by the scruff of my neck and launches me over the railing. The last one though, the last one gets me. Without skipping a beat, I grab a second adversary and toss his body out over a hundred foot dropoff. I watch as the mechanical gears slowly grind my opponent out of existence.